Some Hardness Results for Question/answer Games
نویسندگان
چکیده
Question/Answer games (Q/A games) are a generalization of Ulam’s game and they model information extraction in parallel. A Q/A game, G = (D, s, (q1, . . . , qr)), is played on a directed acyclic graph, D = (V, E), with a distinguished start vertex s, between two players, Paul and Carole. In the i-th round, Paul selects a set, Qi ⊆ V , of at most qi non-terminal vertices. Carole responds by choosing an outgoing edge from each vertex in Qi. At the end of r rounds, Paul wins if and only if Carole’s answers define a unique path from the root to one of the terminal vertices in D. We explore the complexity of determining if Carole wins a Q/A game G. We show that the problem is NP-hard if the game is restricted to one question per round, except for the last round. The problem remains NP-hard if we restrict the game to two rounds. The general version of the game is PSPACE-complete.
منابع مشابه
EXPSPACE-hardness of behavioural equivalences of succinct one-counter nets
We note that the remarkable EXPSPACE-hardness result in [Göller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one counter automata with no zero tests where counter increments and decrements are integers written in binary). This problem, as well as bisimulation equivalence, t...
متن کاملOn Probabilistic Quantified Satisfability Games
We study the complexity of some new probabilistic variant of the problem Quantified Satisfiability(QSAT). Let a sentence ∃v1∀v2 . . . ∃vn−1∀vnφ be given. In classical game associated with the QSAT problem, the players ∃ and ∀ alternately chose Boolean values of the variables v1, . . . , vn. In our game one (or both) players can instead determine the probability that vi is true. We call such pla...
متن کاملPSPACE-Completeness of Bloxorz and of Games with 2-Buttons
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of the two dimensional grid. Bloxorz features switches that open and close trapdoors. The puzzle is to move the block from its initial position to an upright position on the destination square. We show that the problem of deciding whether a given Bloxorz level is solvable is PSPACE-complete and tha...
متن کاملBounding the Uncertainty of Graphical Games: The Complexity of Simple Requirements, Pareto and Strong Nash Equilibria
We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional requirements to a graphical game, the existence of Nash equilibria is no longer guaranteed, and computing an equilibrium is an intractable problem. Moreover...
متن کاملCSE 533: PCPs and Hardness of Approximation
2. 2-Prover 1-Round Games. A “2-Prover 1-Round Game” (2P1R Game) is a kind of proof system for languages L that works as follows: There are two “all-powerful” provers P1 and P2 and a polynomial-time verifier V . There are also polynomial-sized “question sets” Q and R and constantsized “answer sets” A and B. The two provers are allowed to coordinate strategies beforehand, but once the “game” sta...
متن کامل